<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Skins on OpenLoci</title><link>https://openloci.org/skins/</link><description>Recent content in Skins on OpenLoci</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://openloci.org/skins/index.xml" rel="self" type="application/rss+xml"/><item><title>Skin Authoring Guide</title><link>https://openloci.org/skins/authoring/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://openloci.org/skins/authoring/</guid><description>&lt;p>A skin is a directory in &lt;code>templates/skins/&lt;/code> that provides a cultural frame for the Clue chassis. The nine rooms stay fixed; the skin supplies names, characters, atmosphere, and defaults.&lt;/p>
&lt;hr>
&lt;h2 id="directory-structure">Directory Structure&lt;/h2>
&lt;pre tabindex="0">&lt;code>templates/skins/
└── my-skin/
 ├── skin.json ← skin metadata and room map
 ├── cookiecutter.json ← template variables
 └── {{cookiecutter.palace_name}}/
 ├── The Vestibule/
 │ ├── README.md
 │ ├── Characters/
 │ │ ├── ceo_{name}.md
 │ │ ├── cro_{name}.md
 │ │ ├── cto_{name}.md
 │ │ └── ...
 │ └── Rules/
 │ └── master_prompt.md
 └── The Palace/
 ├── intake_{room-name}/
 │ └── README.md
 ├── build_{room-name}/
 │ └── README.md
 └── ... (all nine rooms)
&lt;/code>&lt;/pre>&lt;hr>
&lt;h2 id="skinjson">&lt;code>skin.json&lt;/code>&lt;/h2>
&lt;p>Defines the skin&amp;rsquo;s identity, room names, and character roster.&lt;/p></description></item></channel></rss>